Broadmedia 

¥1,569
1
+¥0+0% Friday 06:15

Statistik

Harga Tertinggi Hari Ini
1,581
Harga Terendah Hari Ini
1,556
52M Tinggi
2,017
52M Rendah
1,012
Volume
5,700
Rata-Rata Volume
29,507
Kap Pasar
7.71B
Rasio P/E
8.12
Hasil Dividen
2.55%
Dividen
40

Mendatang

Dividen

2.55%Hasil Dividen
Pertumbuhan 10T
T/A
Pertumbuhan 5T
T/A
Pertumbuhan 3T
T/A
Pertumbuhan 1T
10%

Pendapatan

25OctDiharapkan
Q1 2023
Q2 2023
Q3 2023
Q4 2023
Q1 2024
Q2 2024
Berikutnya
12.33
12.67
13
13.33
EPS yang Diharapkan
T/A
EPS Aktual
T/A

Orang Juga Mengikuti

Daftar ini didasarkan pada daftar pantauan orang-orang di Stock Events yang mengikuti 4347.TSE. Ini bukan rekomendasi investasi.

Peserta

Daftar ini adalah analisis berdasarkan peristiwa pasar terbaru. Ini bukan rekomendasi investasi.

Tentang

Broadmedia Corporation engages in content distribution business in Japan. The company operates through four segments: Studio & Content, Broadcast, Technology, and Education. The Studio & Content segment purchases rights for movies, TV dramas, animated programs, and other video products; sells DVDs and Blu-ray discs; distributes content to theaters; licenses broadcasting rights to TV stations; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend for latest trends and lifestyle information for women; Crank In! Video that provides video content, such as new foreign films, new Japanese films, popular animations, and dramas; and Crank In! Comic, a digital comic service, as well as rents screening rooms. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a specialty fishing video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; robust security services; CM online service that transmits large volumes of data for the industry; electronic delivery services for digital cinema; and develops cloud gaming. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. In addition, it manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business. The company was founded in 1996 and is headquartered in Tokyo, Japan.
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CEO
Mr. Taro Hashimoto
Karyawan
487
Negara
JP
ISIN
JP3268830001

Daftar