Stock Events

Broadmedia 

$10.29
0
+$0+0% Friday 13:41

Estatísticas

Ponto mais alto do dia
-
Ponto mais baixo do dia
-
Ponto mais alto em 52 semanas
-
Ponto mais baixo em 52 semanas
-
Volume
-
Volume méd.
-
Limite da capitalização de mercado
0
Rácio PER
0
Rendimento de dividendos
2.6%
Dividendo
0.27

Em breve

Dividendos

2.6%Rendimento de dividendos
Crescimento a 10 anos
N/D
Crescimento a 5 anos
N/D
Crescimento a 3 anos
N/D
Crescimento a 1 ano
-3.25%

Rendimentos

25OctEsperado
Q2 2024
Seguinte
0.08
0.41
0.75
1.08
Resultados por ação esperados
N/D
Resultados por ação reais
N/D

As pessoas também seguem

Esta lista baseia-se nas listas de observação de pessoas na Stock Events que seguem CBITF. Não é uma recomendação de investimento.

Concorrentes

Esta lista é uma análise baseada em eventos recentes do mercado. Não é uma recomendação de investimento.

Sobre

Broadmedia Corporation engages in content distribution business in Japan. The company operates through four segments: Studio & Content, Broadcast, Technology, and Education. The Studio & Content segment purchases rights for movies, TV dramas, animated programs, and other video products; sells DVDs and Blu-ray discs; distributes content to theaters; licenses broadcasting rights to TV stations; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend for latest trends and lifestyle information for women; Crank In! Video that provides video content, such as new foreign films, new Japanese films, popular animations, and dramas; and Crank In! Comic, a digital comic service, as well as rents screening rooms. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a specialty fishing video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; robust security services; CM online service that transmits large volumes of data for the industry; electronic delivery services for digital cinema; and develops cloud gaming. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. In addition, it manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business. The company was founded in 1996 and is headquartered in Tokyo, Japan.
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CEO
Mr. Taro Hashimoto
Funcionários
487
País
JP
ISIN
JP3268830001

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